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The most comprehensive source of State of Decay information with 470 pages (209 articles) articles and articles written by 96 users.

"The end is here. Life as you knew it has gone to hell after the mother of all zombie outbreaks. Now you and the few scattered survivors must band together to survive and rebuild in a 3rd-person action game set in a dynamic open world. You choose where to make your stand, designing and fortifying your home base, performing daring raids for food and ammunition, and rescuing other playable survivors with unique talents. The open, sandbox world develops in real-time, shaped by your actions, dynamically generating content based on your choices and the ever-increasing zombie threat."

- Undead Labs on State of Decay

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Welcome, To Another Edition Of Thunderdome! Or… - Foge - 2014/12/18 21:41

…Solari Arena Mode, One Of The Two by Richard Foge One of our main goals with Moonrise has been to create a robust platform for a huge variety of different gameplay modes, especially for PvP. O...

Dungeons! - Sanya - 2014/12/11 21:28

by Brian Giaime (gee-AHH-mee) Hello! This is Brian Giaime, System Designer on Moonrise. Today we’re going to nerd out about dungeons: challenging, high-stakes combat endeavors that stand between...

Quest-Quest: The Quest for the Best Quest System Ever - Sanya - 2014/12/05 21:54

By Ian Adams, Age 32 Hello again, folks, this is Ian Adams, Content Designer and Writer on Moonrise. I’ve already introduced myself in a previous article, so today I’ll just give you a fun...

Moonrise Community Q&A - Sanya - 2014/11/21 21:02

Thanks to all our friends on Facebook, Twitter, and the forums for the great questions! We’ll definitely do more of these, so if there’s something dear to your heart that we skipped, pleas...

Meta-Gameplay In Moonrise PvP - Sanya - 2014/11/13 20:23

by Richard Foge, Andy Collins, and Brian Giaime From the very outset, we knew that we wanted PvP to be a huge part of Moonrise. In this article, we’re going to chat a bit about an important elem...

Balance in Moonrise - Sanya - 2014/11/06 21:49

by Brian Giaime What does “Balance” really mean? Balance is a misleading term. You might think this means “everything is as good as everything else”. This isn’t entirely...

Combat in Moonrise - Sanya - 2014/10/30 16:43

by Brian Giaime Combat lies at the heart of Moonrise, and it takes a lot of forms. You and your team of trusted Solari might battle wild, rampaging Lunari. You might fight against another Warden in a...

Warden Customization in Moonrise - Sanya - 2014/10/23 11:40

by Brian Giaime [Meet Brian. He has gaming in his pores, starting with building with the Warcraft III editor as a kid, to setting his sights on video game design in college, to shipping Marvel Super H...

#2MMinutes Gets You an XB1 - Sanya - 2014/10/17 20:32

Our #2MMinutes campaign has so far resulted in just over 3500 minutes streamed in the first half of October, which, while not near our goal of two million, is still pretty damned amazing for a game th...

Welcome to the World of Moonrise - Sanya - 2014/10/16 16:06

by Andy Collins and Ian Adams Meet two more of our designers, Andy Collins and Ian Adams. Andy, the lead writer on Moonrise, is an old-school storyteller. He was the lead story designer on the Marvel...

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